![]() With computer-assisted technologies, the game designers can create sounds for different scenarios or situations like horror and suspense and provide gamer information. ![]() ![]() The quality of sounds in the game directly impacts the productivity and experience of the player. Sounds in the games are very effective and can be made more attractive by implementing AI approaches. Artificial intelligence and Music (AIM) is one of the emerging fields used to generate and manage sounds for different media like the Internet, games, etc. It is very convenient for composers to compose music of high quality using these technologies. The music industry is revolutionized with AIbased innovative and intelligent techniques. Among these applications, music is one of them which has gained attention in the last couple of years. With the development and advancement of information technology, artificial intelligence (AI) and machine learning (ML) are applied in every sector of life. music matters 2019 Generative music in video games 2020 Flipped learning as a new educational paradigm 2016 barelymusician 2015 Playing with sound 2013 Effects of built-in audio versus unrelated background music 2010 grounded theory of music use 2018 AI & popular music 2019 Cross-industry innovation 2011 Music to middleware 2014 Hear the music, play the Game 2017 Music Everywhere 2019 blockchain on the music industry 2018 Music arena game 2015 video game music genre 2012 procedural music generation for games 2012 video game music 2017 Music genre classification 2021 Practice and promotion strategy of college music education 2020 Musical AI in music education 2020 Application of AI in music education 2019 AI in music education 2020 Collaborative AI in music production 2018 AI in audio mastering musical accompaniment for a poem 2017 Music assisted teaching system based on AI 2021 Physiological stress response to video-game playing 2005 Changes of game music 2012 Detecting emotion in music 2003 Saarland music data 2011 Tangible distributed computer music for youth 2017 Teaching the musical art for visually-impaired people 2018 Genetic music compositor 1999 Algorithmic composition of popular music 2012 Music recommender system 2019 Personalized music recommendation 2013 Audio interaction in computer-mediated games 2008 Listening to fear 2011 Left in the dark 2008 The informative sound design in video games 2013 audio in computer games 2013 Role of audio in games 2017. Results of simulation-based experiments show that our implementation of OPARL is competent to generate playable levels with difficulty degree matched to the ``energy'' dynamic of music for different artificial players in an online fashion. ![]() SPORE CREATURE CREATOR OST GENERATORFurthermore, a novel control policy based on local search and k-nearest neighbours is proposed and integrated into OPARL to control the level generator considering the play data collected online. A generic framework named online player-adaptive procedural content generation via reinforcement learning, OPARL for short, is built upon the experience-driven reinforcement learning and controllable reinforcement learning, to enable online level generation from music. In this paper, we propose and formulate online level generation from music, in a way of matching a level feature to a music feature in real-time, while adapting to players' play speed. However, most works on procedural content generation consider only one type of content at a time. Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. ![]()
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